Passive Consumption
Kids interact with recommendations and simple algorithms.
Over the last 10 years, the way kids use AI has shifted from passive interaction with algorithms to active engagement with generative AI, with usage increasing significantly since 2023.
Kids interact with recommendations and simple algorithms.
More personalized experiences and basic AI features.
Introduction of generative AI tools; creativity and exploration begin.
Kids actively create, learn, and solve problems with generative AI.
Based on data from 2025–2026, the use of Artificial Intelligence (AI) among kids and teenagers has surged, with roughly 64% to 77% of teens (ages 13–17) using AI chatbots, and around 50% of kids aged 8–17 using AI tools for learning.Over the last 10 years (2016–2026), this usage has shifted from passive interaction with algorithms to active engagement with generative AI, with usage increasing significantly since 2023.
The percentage of young people (13-18) using generative AI skyrocketed from 37% in 2023 to 77% in 2024.
By early 2026, nearly 30% of teenagers reported using AI "almost constantly".
Teens primarily use AI for schoolwork/homework (53%), searching for information (59%), and for creative or personal tasks (34%).
In the EU, 64% of young people (16-24) used generative AI in 2025, with usage peaking at 83.5% in some nations. Among younger users (8-12), nearly half (47%) use AI for homework.
By 2023, over 70% of K-12 schools in North America reported increased robotics adoption for STEM.
A 2025 study highlighted that 22% of kids (ages 8–12) were already using generative AI, with usage higher among females (24%) than males (19%).
Usage is strongly influenced by school type, with 52% of private school students reporting usage compared to 18% in state schools.
54% of young people in the UK use AI to help with homework or studying.
34% of young people use AI to create or edit music, videos, or pictures.
Almost 17% of young people use AI for advice or companionship, and 12% for friendship.
There is a digital divide, with 75% of kids from high-income (AB) households aware of algorithms, compared to only about 60% of lower-income (C1/C2/DE) households.

Data from the past 10 years indicates a significant decline in kids's unstructured outdoor play, with some studies showing kids spend 35% less time outdoors than their parents. While over 80% of kids show high engagement with nature when prompted, only roughly 14%–21% regularly play outdoors daily, with many preferring in-person friends over screen time.
A 2018 Dutch study found only 14% of kids play outside every day, down from 20% five years prior. Other reports indicate only 21% of kids regularly play outside.
Children's "roaming radius" from home has shrunk by 90% over the last 30 years, significantly reducing opportunities for independent exploration.
Despite low daily rates, over half of kids (54%) in some areas participate in nature-related outdoor recreation at least once, according to a 2022 trends report.
Increased screen time, safety concerns, and reduced access to natural spaces have resulted in a "nature deficit," with up to 34% of kids not playing outside on school days.
However, 87% of kids surveyed reported that being in nature makes them happy, showing high demand for, rather than lack of interest in, these activities.
Children in low-income households are significantly less likely to have high nature connectivity, with 36% in this demographic reporting low interaction with nature, compared to 14% for higher-income households.
While overall time is down, some studies (2022–2025) note that kids who do go out are visiting a greater variety of natural places